Welcome back to the Resonance.

Now, if you're going to survive, you'll need to learn all about your sprites. There's a lot to go over with when getting detailed about Sprites, so let's start from the beginning again.

Now, the first major thing to know about Sprite stats are their Powers. Think of them like Matrix exclusive spells. We can't directly use them, not without some changes, but we can summon Sprites who can!

Keep in mind that Sprites are otherwise very similar to Agents; they'll be made to do different things, so you'll want to have at least some variety. Otherwise you'll find yourself chased by an IC with nothing strong enough to hold it off. Or all the power to destroy security, but no way to enter before a Node's admin just closes the port connection.

The last one's likely melted back into the Resonance by now, so let's make a new one. This time, focus on what it truly is.

CALLING ACKNOWLEDGED. PLEASE SELECT A RESPONDING SPRITE.

COURIER

CRACK

DATA

FAULT

MACHINE


Got it? Good! Now, rest yourself a moment, and connect to it. It's time for you to Register a sprite. Everyone does it differently, but no matter what, you'll need uninterrupted time in VR, separate from the rest of the Matrix. The stronger the Sprite, the longer you'll need to be alone. Let's imagine you summoned one of middling strength, a Rating of 3. You'll need to be with it for 3 hours. At the end, you'll need to convince the Sprite to work with you. You'll be rolling your Resonance + Registering vs double the Sprite's Rating. You only need to score one hit more than the Sprite to Register it; every hit after will give you one more task to give it. Ready? Ok. Good luck.

JOI-JOINING SERVER- UNKNOWN-OWN-OWN_[hello User/Creator/Summoner]

SIMULATING ROLLS... [Sprite Rating = 3], [Resonance = 5], [Registering = 3]

Technomancer Rolls: 2,4,5,2,5;3,6,5
Sprite Rolls: 4,3,5,1,3,3

NET HITS. TWO. NEW TASK COUNT: TWO.

[User registration approved. Do not disappoint, User.]

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